

The graphics are fantastic, at least as good as Arkham Knight, and viewing it all from a first person perspective makes it seem impossibly real. A pair of PlayStation Move controllers are used to control a virtual hand each – as demonstrated by a neat sequence where we have to take a key, turn it in the lock of a piano, play a few keys to reveal a lift, and then slowly descend into the Batcave. The preview we played started in Wayne Manor, with a brief conversation with Alfred. Or rather, it focuses on making you feel like Batman in a way the existing Arkham games never could. Although it did feel a lot like a tech demo at times, the final game will apparently be a two to three-hour experience that focuses on story and detective work. So it was a good job that the next game we played was Arkham VR – our favourite VR experience of the show. Whatever you think of Resident Evil 7 itself, it seems to expose not just the potential pitfalls of virtual reality but also the inconsistency of the experience for many people.Īfter our experiences with Resident Evil 7 we were beginning to feel very down on the whole question of virtual reality, and particularly the PSVR. In Resident Evil 7 you can move at a fair speed in any direction, and so we ended up with something very close to a headache within seconds.Īnd yet some people we spoke to had no problem, while others had to stop playing before they reached the end. The more severe problem though was that the game appears to make no concession to the fact that the more your character walks around, without you physically moving out of your seat, the more confused your brain gets.

You get used to it to a degree, but it has the odd sensation of feeling both state-of-the-art and as if the game is several generations out of date. The most immediate problem this creates is that although the game runs on a TV at 1080p and 60fps the view through the PSVR appears much lower resolution, as if you’re viewing the world through a sheet of gauze.

With the (extremely comfortable) PSVR on your head, you can look around in any direction, while the standard DualShock 4 is used to move around in the normal first person fashion. and didn’t pack our PS4) but the big difference was we got to play through the whole thing in virtual reality. As far as we understand the demo we played is the same as that currently available for free on PSN (we can’t actually check because we’re still in L.A. And it actually happened too: announced as a first person game inspired by Capcom’s earlier Kitchen virtual reality demo. One of the most hoped for surprises of E3 was the reveal of a new mainline Resident Evil game.
